![]() ![]() So we’re creating a whole layer of narrative side-quests that will allow you to see, for example, what happened to Nicole during the outbreak.”Īnd of course there are serious technological enhancements that modern hardware provides. And we wanted to give a bit more background and agency to some of the characters from the cast, like Nicole. Cross-we gave them some actual screen time. And some characters who were a bit more secondary, who only appeared in audio logs, like Dr. “As an example, Isaac has a voice here, just like in Dead Space 2 and Dead Space 3. “Right, we wanted to make it fit better in the overall story and lore of the Dead Space universe that evolved after the first one,” says Roman. There was Dead Space™ 2, Dead Space™ 3, the comic books-these all added additional lore that we re-injected into the game.” “The story, for example, hits all the main beats and main events of the original,” Philippe says, “but we looked at the lore of the whole franchise, which is a lot wider than the original game. The result is a game that’s much more than a simple modernization of the original. It was all to understand who we’re addressing with this game, and what made Dead Space spectacular for them.” A focus on community is one of the key pillars of this project, so we also took feedback from our livestreams, read through user reviews and Twitch comments-there was a lot of intake of information. “There were a number of polarizing topics we wanted to get a gut-check on, so we gathered feedback from these groups to make informed decisions. “Because we have our opinions, but that doesn’t mean we’re right!” Philippe adds. And I don’t know why it’s very rare, because it seems like every time you do it you get really good results. “In fact, in my experience it’s very rare I’ve seen only a few other titles do something like this. We met with them every six weeks, roughly, and we gave them full access to what we were doing.” “Really, really early in development,” Roman says, “we started discussions with some members of the community who were identified by our team as diehard fans. To help ensure that happened, the team took the unusual step of reaching out to the hardest of the hardcore fans as advisors, creating a Community Council to bounce ideas off of. So we wanted to make sure we understood well what made it the best, and we wanted to make sure we kept that.” A lot of people reference it as one of the best in the genre. “It’s a very iconic game for a lot of people,” he says, “and it has a very strong cult following. Project Technical Director David Robillard agrees. That’s something that’s really important to us.” “And we want the fans of Dead Space to rediscover Dead Space as if for the first time,” says Creative Director Roman Campos-Oriola, “but with everything feeling familiar and recognizable. However, we are making several enhancements to the experience to make it enticing for both new players and returning ones.” So the core foundations will remain the same. “We look at the original game with the utmost respect. “First, we honor the legacy,” says Senior Producer Philippe Ducharme. But ask the project leads on Motive’s upcoming remake of Dead Space™ and you’ll hear a clear, unified answer: It’s about rebuilding the game from scratch and adding new content and modern enhancements into the mix-but never, ever betraying the original. Inside Dead Space™ #1: Remaking a Classic Motive defines what they believe is key to this remake, and their approach to bringing back such a beloved and iconic game.ĭefining a remake can be a tricky thing as some remasters get mislabeled as remakes and vice versa. Game Overview Comms Relay Crew Trailer & Screenshots News Game Overview Comms Relay Crew Trailer & Screenshots News Inside Dead Space™ #1: Remaking a Classic
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